Botlings Wiki

Fan-Made Community Wiki

Control a swarm of mindless robots. Turn workers into buildings, carry resources, research technologies — and manage your systems so your machines never start to think on their own.

1 Swarm | Endless Bots20+ | Bot Types & BuildingsOct 9, 2026 | Steam Early Access0 Ads | Fully Offline

First Factory Basics

Your First Hundred Bots

1

Beginner Guide

First loops, worker-to-building conversion, and the obedience checklist.

2

Bot Types

Every class ranked — carriers, builders, staff, and late specialists.

3

Swarm Routing

Route painting, density bands, junction discipline, and jam fixes.

4

Rebellion Rules

How machines awaken, the telegraphs, and the prevention checklist.

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Botlings Automation Guide — Systems, Logic & Throughput

Botlings automation guide: route logic, priority gates, the storage mesh, conditional bots, and the systems that run a factory while you watch the swarm breathe.

Botlings Beginner Guide — First Factory Setup

Botlings beginner guide: first swarm orders, turning workers into buildings, carrying routes, early automation, and the checklist that keeps your machines from thinking for themselves.

Botlings Rebellion Guide — Awakening, Escape & Prevention

Botlings rebellion guide: how machines awaken, the warning signs, containment walls, recovery from escapes, and the management habits that keep the swarm obedient.

Botlings Bot Types Guide — Every Bot Ranked

Botlings bot types guide: every bot class in the swarm ranked by role, carry stats, build cost, and which types carry loops, buildings, and research.

Botlings Swarm Guide — Routing, Density & Swarm Health

Botlings swarm guide: route painting, swarm density rules, junction discipline, loop hygiene, and the diagnostics that keep a hundred bots flowing without jams.

Botlings Production Lines Guide — Assemblers, Chains & Layouts

Botlings production lines guide: assembler chains, layout patterns, buffer sizing, throughput math, and the district designs that turn resources into products at scale.

Botlings Research Guide — Tech Tree Order & Priorities

Botlings research guide: the tech tree explained, the research order that carries every phase, staffing economics, and which unlocks change the factory forever.

Botlings Codes — Active Redeem Codes

All working Botlings codes in one place. Redeem codes for bonuses and cosmetics as they appear after the October 2026 Steam Early Access launch.

Botlings Automation Guide — Systems, Logic & Throughput

Botlings automation guide: route logic, priority gates, the storage mesh, conditional bots, and the systems that run a factory while you watch the swarm breathe.

Botlings Beginner Guide — First Factory Setup

Botlings beginner guide: first swarm orders, turning workers into buildings, carrying routes, early automation, and the checklist that keeps your machines from thinking for themselves.

Botlings Rebellion Guide — Awakening, Escape & Prevention

Botlings rebellion guide: how machines awaken, the warning signs, containment walls, recovery from escapes, and the management habits that keep the swarm obedient.

Botlings Bot Types Guide — Every Bot Ranked

Botlings bot types guide: every bot class in the swarm ranked by role, carry stats, build cost, and which types carry loops, buildings, and research.

Botlings Swarm Guide — Routing, Density & Swarm Health

Botlings swarm guide: route painting, swarm density rules, junction discipline, loop hygiene, and the diagnostics that keep a hundred bots flowing without jams.

Botlings Production Lines Guide — Assemblers, Chains & Layouts

Botlings production lines guide: assembler chains, layout patterns, buffer sizing, throughput math, and the district designs that turn resources into products at scale.

Botlings Research Guide — Tech Tree Order & Priorities

Botlings research guide: the tech tree explained, the research order that carries every phase, staffing economics, and which unlocks change the factory forever.

Botlings Codes — Active Redeem Codes

All working Botlings codes in one place. Redeem codes for bonuses and cosmetics as they appear after the October 2026 Steam Early Access launch.

The Swarm Obeys — What is Botlings?

Botlings is a swarm-robotics factory automation game: control a swarm of mindless robots to build and automate a factory. Turn workers into buildings, use them to carry resources, manufacture products, and research new technologies.

The twist is the warning: manage your systems so your machines don't start to think on their own and escape your factory. Neglect creates awakening; awakening creates escapes. By Fancy Raven Games, published by Pixel Doors, in Steam Early Access since October 9, 2026 — fully offline, no ads.

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Developer

Fancy Raven Games

Publisher

Pixel Doors

Platform

Steam Early Access

Genre

Factory Automation, Swarm

Release

Oct 9, 2026

Promise

No connection, no ads

Inside The Swarm

Every system of the factory, mapped — bots, routes, lines, research, and the rebellion threat.

Botlings Codes

Redeem codes for Botlings as they appear after the Early Access launch.

LaunchNo codes yet — EA launched October 9
Soon
Read Full Guide

Beginner Guide

First steps: loops, conversions, the obedience checklist.

1Sixty-forty: carriers to builders
2Loops before logic, always
3Convert builders, never loop bots
4Ten-minute obedience checklist
Read Full Guide

Bot Types

Every class ranked with roster ratios.

S Tier

Standard carriers — the load-bearing majority

A Tier

Builders and research staff

B Tier

Specialists — systems-era seasoning

Read Full Guide

Swarm Routing

Route painting, density, and jam discipline.

🎯One bot, one loop, one direction
🔁Duplicate loops at thirty bots each
🚦Junctions: buffers on every approach
🧭Mesh era: castles and couriers
Read Full Guide

Production Lines

Spines, rings, districts, and buffer math.

📏Spine first — it teaches the rest
⭕Rings for multi-step recipes
🏢Districts past one screen of factory
🧮Buffers cover the round trip
Read Full Guide

Research Tree

The order that carries every phase.

1Capacity first — it multiplies all
2Mesh depth changes everything
3Conditionals unlock self-maintenance
4Specialists last, margin-gated
Read Full Guide

Automation Systems

The ladder from geometry to oversight.

1Geometry: loops that never queue
2Mesh: anywhere-to-anywhere drops
3Logic: valves and priority gates
4Oversight: automate the watching
Read Full Guide

Rebellion Prevention

The escape threat and the management cure.

😴Idle bots are awakening currency
🚪Perimeter chokes before you need them
📟Telegraphs: wander, pause, drift
🔍Every escape is a free post-mortem
Read Full Guide

Frequently Asked Questions

Quick answers to the most common questions about Botlings.

Ready to build the swarm?

Bots, routes, lines, research, and the rebellion rules — everything your factory needs to hum.