Botlings Wiki
Fan-Made Community WikiControl a swarm of mindless robots. Turn workers into buildings, carry resources, research technologies — and manage your systems so your machines never start to think on their own.
Recent Updates
Botlings Automation Guide — Systems, Logic & Throughput
Botlings Beginner Guide — First Factory Setup
Botlings Rebellion Guide — Awakening, Escape & Prevention
Botlings Bot Types Guide — Every Bot Ranked
Botlings Swarm Guide — Routing, Density & Swarm Health
Botlings Production Lines Guide — Assemblers, Chains & Layouts
Botlings Research Guide — Tech Tree Order & Priorities
Botlings Codes — Active Redeem Codes
First Factory Basics
Your First Hundred Bots
Beginner Guide
First loops, worker-to-building conversion, and the obedience checklist.
Bot Types
Every class ranked — carriers, builders, staff, and late specialists.
Swarm Routing
Route painting, density bands, junction discipline, and jam fixes.
Rebellion Rules
How machines awaken, the telegraphs, and the prevention checklist.
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Botlings Automation Guide — Systems, Logic & Throughput
Botlings automation guide: route logic, priority gates, the storage mesh, conditional bots, and the systems that run a factory while you watch the swarm breathe.
Botlings Beginner Guide — First Factory Setup
Botlings beginner guide: first swarm orders, turning workers into buildings, carrying routes, early automation, and the checklist that keeps your machines from thinking for themselves.
Botlings Rebellion Guide — Awakening, Escape & Prevention
Botlings rebellion guide: how machines awaken, the warning signs, containment walls, recovery from escapes, and the management habits that keep the swarm obedient.
Botlings Bot Types Guide — Every Bot Ranked
Botlings bot types guide: every bot class in the swarm ranked by role, carry stats, build cost, and which types carry loops, buildings, and research.
Botlings Swarm Guide — Routing, Density & Swarm Health
Botlings swarm guide: route painting, swarm density rules, junction discipline, loop hygiene, and the diagnostics that keep a hundred bots flowing without jams.
Botlings Production Lines Guide — Assemblers, Chains & Layouts
Botlings production lines guide: assembler chains, layout patterns, buffer sizing, throughput math, and the district designs that turn resources into products at scale.
Botlings Research Guide — Tech Tree Order & Priorities
Botlings research guide: the tech tree explained, the research order that carries every phase, staffing economics, and which unlocks change the factory forever.
Botlings Codes — Active Redeem Codes
All working Botlings codes in one place. Redeem codes for bonuses and cosmetics as they appear after the October 2026 Steam Early Access launch.
Botlings Automation Guide — Systems, Logic & Throughput
Botlings automation guide: route logic, priority gates, the storage mesh, conditional bots, and the systems that run a factory while you watch the swarm breathe.
Botlings Beginner Guide — First Factory Setup
Botlings beginner guide: first swarm orders, turning workers into buildings, carrying routes, early automation, and the checklist that keeps your machines from thinking for themselves.
Botlings Rebellion Guide — Awakening, Escape & Prevention
Botlings rebellion guide: how machines awaken, the warning signs, containment walls, recovery from escapes, and the management habits that keep the swarm obedient.
Botlings Bot Types Guide — Every Bot Ranked
Botlings bot types guide: every bot class in the swarm ranked by role, carry stats, build cost, and which types carry loops, buildings, and research.
Botlings Swarm Guide — Routing, Density & Swarm Health
Botlings swarm guide: route painting, swarm density rules, junction discipline, loop hygiene, and the diagnostics that keep a hundred bots flowing without jams.
Botlings Production Lines Guide — Assemblers, Chains & Layouts
Botlings production lines guide: assembler chains, layout patterns, buffer sizing, throughput math, and the district designs that turn resources into products at scale.
Botlings Research Guide — Tech Tree Order & Priorities
Botlings research guide: the tech tree explained, the research order that carries every phase, staffing economics, and which unlocks change the factory forever.
Botlings Codes — Active Redeem Codes
All working Botlings codes in one place. Redeem codes for bonuses and cosmetics as they appear after the October 2026 Steam Early Access launch.
The Swarm Obeys — What is Botlings?
Botlings is a swarm-robotics factory automation game: control a swarm of mindless robots to build and automate a factory. Turn workers into buildings, use them to carry resources, manufacture products, and research new technologies.
The twist is the warning: manage your systems so your machines don't start to think on their own and escape your factory. Neglect creates awakening; awakening creates escapes. By Fancy Raven Games, published by Pixel Doors, in Steam Early Access since October 9, 2026 — fully offline, no ads.
Explore All GuidesDeveloper
Fancy Raven Games
Publisher
Pixel Doors
Platform
Steam Early Access
Genre
Factory Automation, Swarm
Release
Oct 9, 2026
Promise
No connection, no ads
Inside The Swarm
Every system of the factory, mapped — bots, routes, lines, research, and the rebellion threat.
Botlings Codes
Redeem codes for Botlings as they appear after the Early Access launch.
LaunchNo codes yet — EA launched October 9Beginner Guide
First steps: loops, conversions, the obedience checklist.
Bot Types
Every class ranked with roster ratios.
Standard carriers — the load-bearing majority
Builders and research staff
Specialists — systems-era seasoning
Swarm Routing
Route painting, density, and jam discipline.
Production Lines
Spines, rings, districts, and buffer math.
Research Tree
The order that carries every phase.
Automation Systems
The ladder from geometry to oversight.
Rebellion Prevention
The escape threat and the management cure.
Frequently Asked Questions
Quick answers to the most common questions about Botlings.
Ready to build the swarm?
Bots, routes, lines, research, and the rebellion rules — everything your factory needs to hum.